The Game betboom and Development Program at Michigan State University was founded in 2005, and has grown by leaps and bounds into aTop 10 Ranked programby the Princeton Review.The program offers a mix of disciplines and backgrounds, with faculty and students comprised of designers, artists and programmers.TheGEL Lab, or Games for Entertainment and Learning Lab, offers students state-of-the-art technology to betboom prototypes and techniques, and to advance research on the social and individual effects of digital games.
Brian M. Winn is an Associate Professor in the Department of Media and Information and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Winn designs, creates, and researches interactive media betboom, including game betboom, digital game-based learning and interactive health communication.
I came to MSU as a freshman in 1974. My academic degrees include a Ph.D. in Mass betboom (1986) and a BA in Communication (1982), both from Michigan State University.
Andrew is an artist, designer and co-founder at Adventure Club Games, a contract and grant development studio in East Lansing Michigan.
Jeremy Gibson Bond is a Professor of Practice teaching game betboom and development at Michigan State University. Since 2013, he has served the IndieCade independent game festival and conference as the Chair of Education and Advancement, where he co-chairs the IndieXchange summit each year.
Ricardo Guimaraes is a concept artist and illustrator with extended work experience for the entertainment industry. He joins our faculty from Rio de Janeiro, Brazil.
Casey O’Donnell is an Associate Professor in the Department of Media and Information at Michigan State University. His research examines the creative collaborative work of videogame betboom and development.
Wei Peng is a Professor and Associate Chair in the Department of betboom and Information, Michigan State University. She is affiliated with the Games for Entertainment and Learning (GEL) lab and the Health and Risk Communication Center.
Dr. Rabindra (Robby) Ratan runs MSU's Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab: www.spartie.org. His research examines how betboom technologies like XR (e.g., VR, AR, MR), avatars, agents/AI, and video games influence meaningful outcomes (e.g., equity, well-being, and motivation) across societal contexts (e.g., education, health, business). His key interests include the Proteus effect, human-AI interaction, gender stereotypes in gaming, and virtual meetings. Since 2022, he has been teaching his classes in virtual reality, leveraging VR to provide immersive educational experiences, and has authored over 70 peer-reviewed articles, receiving significant grant funding from diverse sources. He is founder of the MSU XR Co-Op and the Meaningful XR conference: www.meaningfulxr.org