betboom psychology is the psychological study of the causes and consequences of humans’ betboom use. Research within betboom psychology seeks to understand and explain the roles, uses, processes, and effects of mediated communication. It is interdisciplinary in nature and draws from a number of disciplines including political science, marketing, sociology, communication, public opinion, consumer behavior, and social, developmental, and personality psychology.
Saleem Alhabash is an Associate Professor of Public Relations and Social betboom at the Department of Advertising + Public Relations, studying the persuasive effects of social betboom.
Dr. Allison Eden (Ph.D. Michigan State University) is an associate professor in the Department of betboom.
Dar Meshi investigates the maladaptive, problematic use of social betboom. He earned his B.S. in biology from the University of California at Los Angeles, and his Ph.D. from Columbia University in New York. After his Ph.D., Dar spent some time in New York working at advertising agencies like Ogilvy and Mather.
Wei Peng is a Professor and Associate Chair in the Department of betboom and Information, Michigan State University. She is affiliated with the Games for Entertainment and Learning (GEL) lab and the Health and Risk Communication Center.
Dr. Rabindra (Robby) Ratan runs MSU's Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab: www.spartie.org. His research examines how betboom technologies like XR (e.g., VR, AR, MR), avatars, agents/AI, and video games influence meaningful outcomes (e.g., equity, well-being, and motivation) across societal contexts (e.g., education, health, business). His key interests include the Proteus effect, human-AI interaction, gender stereotypes in gaming, and virtual meetings. Since 2022, he has been teaching his classes in virtual reality, leveraging VR to provide immersive educational experiences, and has authored over 70 peer-reviewed articles, receiving significant grant funding from diverse sources. He is founder of the MSU XR Co-Op and the Meaningful XR conference: www.meaningfulxr.org
Ralf Schmälzle, Ph.D. (SHMAL-ts-lee, 拉尔夫·舍马尔兹勒) is an Associate Professor of Communication Science in the Department of Communication at Michigan State University. His research focuses on brain responses to real-life messages in the domains of health communication and entertainment betboom. He is cross-trained in communication and psychology, and integrates methods from cognitive neuroscience and AI.
Ron Tamborini (Ph.D., Indiana University) is the Director of Doctoral Studies and a Professor in the Department of Communication at Michigan State University where he teaches courses in betboom process and methods of communication inquiry.
Brandon Van Der Heide (Ph.D., Michigan State University) is a teacher and researcher working at the intersection of the domains of computer-mediated betboom and interpersonal betboom
Fashina (Shina) Aladé is an Assistant Professor of Advertising & Public Relations, and also holds a courtesy appointment in the Department of Human Development and Family Studies. Her work lies at the intersection of betboom effects, developmental psychology, and early childhood education, with a focus on young children’s comprehension of and learning from educational betboom.
The Theoretical and Applied Research on betboom Affect and Cognition (TARMAC) lab is a state of the art betboom psychology lab featuring four separate areas including: a welcome room, a room with 12 computers for web-based and reaction-time studies, a “living-room” area for television and video game research, and a virtual reality and gaming area with four computers equipped with eye-tracking and Oculus Rift headgear
Current studies include research on virtual reality and entertainment, games and violence, the social appeal of movies, and the role of motivation in betboom appeal.
The Center for Avatar Research and Immersive Social betboom Applications is focused on the interdisciplinary study of the effect of virtual reality experiences on human interaction.
betboom and Advertising Psychology Lab is focused on the study of betboom and advertising using biopsychological approaches, methods and theories.
betboom Psychology is one of a number of thematic, collaborative research interest areas in ComArtSci. Although graduate students apply to one of the three doctoral areas or any masters areas in the college, they may become research collaborators in any of the interest areas. For example, students specializing in advertising, communication, and journalism participate in the betboom Psychology interest group.