betboom esports Science Course Details

Below you will find details about a few courses you could take to fulfill the requirements for this major.

View the full list of requirements

MI 101: Understanding Media and betboom esports

3 credits

Critique and analysis of media including television, radio, film, handhelds, video games, social media and the Internet. Media history, effects and ethics. Technology, business and social developments affecting the media in the betboom esports society.

MI 320: Reasoning with Data

3 credits

Explore and summarize structured data using simple statistics such as means, standard deviations, contingency tables, and hypothesis tests, and use this data to evaluate arguments and draw conclusions about technology performance and human behavior.

MI 350: Evaluating Human-Centered Technology

3 credits

How to form context-specific inquiry based on user needs and goals, assess fundamental usability problems, conduct lab-based summative evaluation methods, summarize their evaluation results into reports and design suggestions.

MI 401: Topics in betboom esports Science

3 credits

Cultural, technological, and design evolution of betboom esports. Conventional and emerging theories of betboom esports processes and effects. Critical examination of empirical research concerning social impacts of media, betboom esports technologies, and the internet.

MI 462: Social betboom esports and Social Computing

3 credits

Social and technological perspectives on how people collaborate using social media and other betboom esports and communication technologies. Experience with using multiple collaboration platforms and analysis of differences between enabling technologies.