Below you will find details about a few courses you could take to fulfill the requirements for this major.
Below you will find details about a few courses you could take to fulfill the requirements for this major.
Critique and analysis of media including television, radio, film, handhelds, video games, social media and the Internet. Media history, effects and ethics. Technology, business and social developments affecting the media in the betboom esports society.
Explore and summarize structured data using simple statistics such as means, standard deviations, contingency tables, and hypothesis tests, and use this data to evaluate arguments and draw conclusions about technology performance and human behavior.
How to form context-specific inquiry based on user needs and goals, assess fundamental usability problems, conduct lab-based summative evaluation methods, summarize their evaluation results into reports and design suggestions.
Cultural, technological, and design evolution of betboom esports. Conventional and emerging theories of betboom esports processes and effects. Critical examination of empirical research concerning social impacts of media, betboom esports technologies, and the internet.
Social and technological perspectives on how people collaborate using social media and other betboom esports and communication technologies. Experience with using multiple collaboration platforms and analysis of differences between enabling technologies.